Files
UnrealEngineUWP/Engine/Source/Runtime/ClientPilot/Private/ClientPilotComponent.cpp
marc audy 311f7464bf Updated ../Engine/Source/Runtime/... to inline gen.cpp files
Before:
3648 unity files
Total CPU Time: 47886.140625 s
Total time in Parallel executor: 498.81 seconds

After:
3548 unity files
Total CPU Time: 46643.828125 s
Total time in Parallel executor: 486.06 seconds

#jira
#preflight

[CL 22173263 by marc audy in ue5-main branch]
2022-09-24 13:57:58 -04:00

23 lines
542 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "ClientPilotComponent.h"
#include "Modules/ModuleManager.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(ClientPilotComponent)
UClientPilotComponent::UClientPilotComponent()
{
}
UClientPilotBlackboard* UClientPilotComponent::GetBlackboardInstance()
{
return UClientPilotBlackboardManager::GetInstance() ? UClientPilotBlackboardManager::GetInstance()->PilotBlackboard : nullptr;
}
void UClientPilotComponent::ThinkAndAct()
{
}
IMPLEMENT_MODULE(FDefaultModuleImpl, ClientPilot);