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UnrealEngineUWP/Engine/Source/Runtime/ClientPilot/Private/ClientPilotComponent.cpp

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// Copyright Epic Games, Inc. All Rights Reserved.
#include "ClientPilotComponent.h"
#include "Modules/ModuleManager.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(ClientPilotComponent)
UClientPilotComponent::UClientPilotComponent()
{
}
UClientPilotBlackboard* UClientPilotComponent::GetBlackboardInstance()
{
return UClientPilotBlackboardManager::GetInstance() ? UClientPilotBlackboardManager::GetInstance()->PilotBlackboard : nullptr;
}
void UClientPilotComponent::ThinkAndAct()
{
}
IMPLEMENT_MODULE(FDefaultModuleImpl, ClientPilot);