Files
UnrealEngineUWP/Engine/Source/Runtime/AnimGraphRuntime/Private/SkeletalControlLibrary.cpp
marc audy 311f7464bf Updated ../Engine/Source/Runtime/... to inline gen.cpp files
Before:
3648 unity files
Total CPU Time: 47886.140625 s
Total time in Parallel executor: 498.81 seconds

After:
3548 unity files
Total CPU Time: 46643.828125 s
Total time in Parallel executor: 486.06 seconds

#jira
#preflight

[CL 22173263 by marc audy in ue5-main branch]
2022-09-24 13:57:58 -04:00

41 lines
1.2 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "SkeletalControlLibrary.h"
#include "BoneControllers/AnimNode_SkeletalControlBase.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(SkeletalControlLibrary)
DEFINE_LOG_CATEGORY_STATIC(LogSkeletalControlLibrary, Verbose, All);
FSkeletalControlReference USkeletalControlLibrary::ConvertToSkeletalControl(const FAnimNodeReference& Node, EAnimNodeReferenceConversionResult& Result)
{
return FAnimNodeReference::ConvertToType<FSkeletalControlReference>(Node, Result);
}
FSkeletalControlReference USkeletalControlLibrary::SetAlpha(const FSkeletalControlReference& SkeletalControl, float Alpha)
{
SkeletalControl.CallAnimNodeFunction<FAnimNode_SkeletalControlBase>(
TEXT("SetAlpha"),
[Alpha](FAnimNode_SkeletalControlBase& InSkeletalControl)
{
InSkeletalControl.SetAlpha(Alpha);
});
return SkeletalControl;
}
float USkeletalControlLibrary::GetAlpha(const FSkeletalControlReference& SkeletalControl)
{
float Alpha = 0.0f;
SkeletalControl.CallAnimNodeFunction<FAnimNode_SkeletalControlBase>(
TEXT("GetAlpha"),
[&Alpha](FAnimNode_SkeletalControlBase& InSkeletalControl)
{
Alpha = InSkeletalControl.GetAlpha();
});
return Alpha;
}