Files
UnrealEngineUWP/Engine/Source/Developer/Windows/WindowsTargetPlatform/Private/WindowsTargetPlatformModule.cpp
florin pascu b10df2c9a1 Re-submit Desktop Platforms TP Refactor TPC/TPS Windows/Mac/Linux/WINGDK
Section Names for Windows/Mac/Linux/WindGDK will use the old names for compatibility.
#jira UE-206488
#rb Brandon.Schaefer, Josh.Adams

[CL 31522656 by florin pascu in ue5-main branch]
2024-02-15 11:46:19 -05:00

43 lines
1.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "CoreMinimal.h"
#include "Interfaces/ITargetPlatformModule.h"
#include "Modules/ModuleManager.h"
#include "Common/TargetPlatformBase.h"
#define LOCTEXT_NAMESPACE "FWindowsTargetPlatformModule"
/**
* Implements the Windows target platform module.
*/
class FWindowsTargetPlatformModule
: public ITargetPlatformModule
{
public:
/** Destructor. */
~FWindowsTargetPlatformModule( )
{
}
public:
virtual void GetTargetPlatforms(TArray<ITargetPlatform*>& TargetPlatforms) override
{
}
virtual void GetTargetPlatforms(TArray<ITargetPlatform*>& TargetPlatforms, TArray<ITargetPlatformSettings*> TargetPlatformSettings, TArray<ITargetPlatformControls*> TargetPlatformControls) override
{
for (ITargetPlatformControls* TargetPlatformControlsIt : TargetPlatformControls)
{
TargetPlatforms.Add(new FTargetPlatformMerged(TargetPlatformControlsIt->GetTargetPlatformSettings(), TargetPlatformControlsIt));
}
}
};
#undef LOCTEXT_NAMESPACE
IMPLEMENT_MODULE(FWindowsTargetPlatformModule, WindowsTargetPlatform);