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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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UnrealEngineUWP/Engine/Source/Developer/Windows
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kenzo terelst 6bfa613964 - Use non uniform resource index for sampling bindless resources in raytracing shaders
- Re-enable bindless for raytracing

#jira UE-227550
#rb Krzysztof.Narkowicz

[CL 37167932 by kenzo terelst in 5.5 branch]
2024-10-16 05:42:42 -04:00
..
LiveCoding
Fix LiveCoding console not starting when activated through command line
2024-10-01 20:13:18 -04:00
LiveCodingServer
UnrealBuildTool: Auto disable SharedPCH if a module is compiling using a CppStandard older than the engine
2024-05-28 17:53:24 -04:00
ShaderFormatD3D
- Use non uniform resource index for sampling bindless resources in raytracing shaders
2024-10-16 05:42:42 -04:00
WindowsPlatformEditor
…
WindowsTargetPlatfomControls
- Set all *TargetPlatform.Build.cs's to set the new SDKVersionRelevantPlatforms list so that per-project SDK version overrides will compile unique versions of those modules when that platform's SDK version of overridden
2024-02-20 20:01:11 -05:00
WindowsTargetPlatform
- Set all *TargetPlatform.Build.cs's to set the new SDKVersionRelevantPlatforms list so that per-project SDK version overrides will compile unique versions of those modules when that platform's SDK version of overridden
2024-02-20 20:01:11 -05:00
WindowsTargetPlatformSettings
Remove r.RayTracing.RequireSM6.
2024-09-18 15:09:04 -04:00
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