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UnrealEngineUWP
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e341fb6c7718af27ef668ff593e55ce52c19f8e8
UnrealEngineUWP
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Engine
/
Source
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Developer
/
SlateReflector
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Private
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zahra nikbakht
478a66b8b6
- Bug Fix for styling of menu in the widget reflector #RB patrick.boutot #jira none
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#preflight 60ef54ef925f140001b2edfc [CL 16856781 by zahra nikbakht in ue5-main branch]
2021-07-14 18:46:01 -04:00
..
Models
Slate: Add update flag for volatile prepass. These widgets always need a prepass in fastpath. Fix issue with collapsed, the desired size was not updated when a parent was also collapsed. Fix the wrong position of elements inside a Retainer when the Retainer moves. Keep an array of all widgets that always need to be updated (tick, timer, paint). That prevents notifying the proxy and the final list once the widget got painted and ensure that all elements are updated.
2021-05-11 14:15:32 -04:00
Styling
- Bug Fix for styling of menu in the widget reflector #RB patrick.boutot #jira none
2021-07-14 18:46:01 -04:00
Widgets
Fixed Widget Event Log and Widget Hit-test Grid styles #RB patrick.boutot #jira none
2021-06-22 16:31:31 -04:00
InputEventVisualizer.cpp
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InputEventVisualizer.h
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SlateNavigationEventSimulator.cpp
Slate: Update Hittestgrid and some FWidgetPath's function to takes a SWidget pointer instead of a SWidget shared ptr to reduce the number shared ptr copy. FWidgetAndPointer uses a TOptional instead of a TSharedPtr.
2021-06-02 08:06:36 -04:00
SlateReflectorModule.cpp
Level Editor Menu Clean Up, Part 2
2021-04-07 02:56:12 -04:00
SlateReflectorModule.h
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VisualTreeCapture.cpp
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VisualTreeCapture.h
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WidgetSnapshotMessages.h
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WidgetSnapshotService.cpp
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WidgetSnapshotService.h
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