Files
UnrealEngineUWP/Engine/Source/Developer
Steve Robb 203cacf399 FNames can now be constructed with UTF8CHAR strings.
UTF-8 support added to FString::AppendChars() and made able to correctly handle variably-encoded source strings (both wider and narrower than TCHAR).
FUTF8ToTCHAR now accepts either UTF8CHAR* or ANSICHAR* for better compatibility.
FUtf8StringView now binds to UTF8CHAR* or any UTF8CHAR range, and can be constructed via a _U8SV string literal suffix.
CompactBinary now supports UTF-8.
Miscellaneous other UTF8CHAR fixes.

#rb devin.doucette

[CL 17017066 by Steve Robb in ue5-main branch]
2021-08-02 12:15:16 -04:00
..
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