Files
UnrealEngineUWP/Engine/Source/Developer/DerivedDataCache/Private/DerivedDataPayloadPrivate.h
Devin Doucette 89c7e45694 DDC: Compress payloads using Oodle Mermaid VeryFast
#rb Zousar.Shaker
#rnx

[CL 16956293 by Devin Doucette in ue5-main branch]
2021-07-26 10:28:55 -04:00

15 lines
428 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreTypes.h"
#include "Compression/OodleDataCompression.h"
namespace UE::DerivedData
{
constexpr FOodleDataCompression::ECompressor GDefaultCompressor = FOodleDataCompression::ECompressor::Mermaid;
constexpr FOodleDataCompression::ECompressionLevel GDefaultCompressionLevel = FOodleDataCompression::ECompressionLevel::VeryFast;
} // UE::DerivedData