Files
UnrealEngineUWP/Engine/Source/Developer/Windows/LiveCodingServer/Private/External/LC_NameMangling.cpp
Chris Gagnon 00f8b72a0b Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
#rb none

[CL 5602170 by Chris Gagnon in Dev-Editor branch]
2019-03-27 15:03:08 -04:00

30 lines
855 B
C++

// Copyright 2011-2019 Molecular Matters GmbH, all rights reserved.
#include "LC_NameMangling.h"
#include "LC_StringUtil.h"
typedef void* (*malloc_func_t)(size_t);
typedef void (*free_func_t)(void*);
// undocumented function found in MSVC CRT
extern "C" char* __cdecl __unDName(char* buffer, const char* mangled, int buflen, malloc_func_t memget, free_func_t memfree, unsigned short flags);
std::string nameMangling::UndecorateSymbol(const char* symbolName, uint32_t flags)
{
char buffer[65536];
__unDName(buffer, symbolName, 65536, malloc, free, static_cast<uint16_t>(flags));
return std::string(buffer);
}
std::wstring nameMangling::UndecorateSymbolWide(const char* symbolName, uint32_t flags)
{
char buffer[65536];
__unDName(buffer, symbolName, 65536, malloc, free, static_cast<uint16_t>(flags));
return string::ToWideString(buffer);
}