Files
UnrealEngineUWP/Engine/Source/Developer/Windows/LiveCodingServer/Private/External/LC_DiaVariant.cpp
Chris Gagnon 00f8b72a0b Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
#rb none

[CL 5602170 by Chris Gagnon in Dev-Editor branch]
2019-03-27 15:03:08 -04:00

36 lines
579 B
C++

// Copyright 2011-2019 Molecular Matters GmbH, all rights reserved.
#include "LC_DiaVariant.h"
#include <utility>
dia::Variant::Variant(IDiaSymbol* symbol)
: m_var{ VT_EMPTY }
, m_str(nullptr)
{
if (symbol->get_value(&m_var) == S_OK)
{
// the information we're interested in is always stored as string
if (m_var.vt == VT_BSTR)
{
m_str = m_var.bstrVal;
}
}
}
dia::Variant::~Variant(void)
{
if (m_str)
{
::VariantClear(&m_var);
}
}
dia::Variant::Variant(Variant&& other)
: m_var(std::move(other.m_var))
, m_str(other.m_str)
{
other.m_str = nullptr;
}