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A timeout deletes target devices if they fail to respond in 7.5s. The timeout logic was flawed and triggered when the device manager wasn't pumped for 7.5s - even though ping responses came in very quickly. The new logic clears the timeout on a ping response. Note that there is still a >10s long editor freeze during which the network filesystem seems to clear its cache. There is LogNetworkPlatformFile log spam like below during the freeze: Deleting cached file: ... Module.RawInput.gen.cpp Deleting cached file: ... Module.RawInput.gen.cpp.obj Deleting cached file: ... Module.RawInput.gen.cpp.old Deleting cached file: ... Module.RawInput.gen.cpp.txt Deleting cached file: ... UE4Editor-RawInput.exp Deleting cached file: ... UE4Editor-RawInput.lib Bonus drive-by changes: Fixed a memory leak and aligned up some allocations. #jira UE-78331 #rb graeme.thornton (ushell-p4-cherrypick of 7840548 by Johan.Torp) #ROBOMERGE-OWNER: ben.marsh #ROBOMERGE-AUTHOR: johan.torp #ROBOMERGE-SOURCE: CL 7949261 in //UE4/Release-4.23/... via CL 7949262 #ROBOMERGE-BOT: BUILD (Main -> Dev-Build) (v398-8029740) [CL 8035166 by johan torp in Dev-Build branch]