Files
UnrealEngineUWP/Engine/Source/Developer/SourceCodeAccess/Private/DefaultSourceCodeAccessor.h
Chris Gagnon 8fc25ea18e Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
#rb none

[CL 4676797 by Chris Gagnon in Dev-Editor branch]
2019-01-02 14:54:39 -05:00

26 lines
1.0 KiB
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "ISourceCodeAccessor.h"
class FDefaultSourceCodeAccessor : public ISourceCodeAccessor
{
public:
/** ISourceCodeAccessor implementation */
virtual void RefreshAvailability() override { }
virtual bool CanAccessSourceCode() const override;
virtual FName GetFName() const override;
virtual FText GetNameText() const override;
virtual FText GetDescriptionText() const override;
virtual bool OpenSolution() override;
virtual bool OpenSolutionAtPath(const FString& InSolutionPath) override;
virtual bool DoesSolutionExist() const override;
virtual bool OpenFileAtLine(const FString& FullPath, int32 LineNumber, int32 ColumnNumber = 0) override;
virtual bool OpenSourceFiles(const TArray<FString>& AbsoluteSourcePaths) override;
virtual bool AddSourceFiles(const TArray<FString>& AbsoluteSourcePaths, const TArray<FString>& AvailableModules) override;
virtual bool SaveAllOpenDocuments() const override;
virtual void Tick(const float DeltaTime) override;
};