Files
UnrealEngineUWP/Engine/Source/Runtime
Sebastien Hillaire e27b68cc9b Strata - moving SSSData at the end of the strata material buffer to reduce UAV count limitation on dx11.
Fixed a bug wehre loadiung fast material would not be done correctly inside the classification pass for the sharedmemeory path.
#rb none
#jira UE-161415
#preflight https://horde.devtools.epicgames.com/job/630909b9987e7155b1af0aec
#fyi charles.derousiers

[CL 21661992 by Sebastien Hillaire in ue5-main branch]
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