Files
UnrealEngineUWP/Engine/Source/Editor/WorldPartitionEditor
jeanfrancois dube 6b505e19ba World Partition Editor Optimizations:
- Implement a simple way to cull out octree levels when searching for intersecting actors by providing a minimum bounding box.
- Stop looking for intersecting actors when the current octree bounds is smaller than the current effective grid size.
- Changed the effective screen grid size to switch faster to higher cell sizes.

Editor tick time goes from ~750ms to <1ms in a test map with 660K actors.

#rb patrick.enfedaque
#preflight 6311056e1c1cfd8b0b4db0cb
#rnx

[CL 21750324 by jeanfrancois dube in ue5-main branch]
2022-09-01 19:18:08 -04:00
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