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- Implement a simple way to cull out octree levels when searching for intersecting actors by providing a minimum bounding box. - Stop looking for intersecting actors when the current octree bounds is smaller than the current effective grid size. - Changed the effective screen grid size to switch faster to higher cell sizes. Editor tick time goes from ~750ms to <1ms in a test map with 660K actors. #rb patrick.enfedaque #preflight 6311056e1c1cfd8b0b4db0cb #rnx [CL 21750324 by jeanfrancois dube in ue5-main branch]