Files
UnrealEngineUWP/Engine/Source/Runtime/CoreUObject
sebastian nordgren e1c8c29475 Added check for ArrayIndex >= 0 in Container*PtrToValuePtrInternal, because the pointer math can access invalid memory if negative.
This isn't related to any particular bug, but while debugging I found myself confirming that this was not the case - especially since INDEX_NONE may appear to be a valid value for ArrayIndex.

#rb paul.chipchase

[CL 14774958 by sebastian nordgren in ue5-main branch]
2020-11-18 10:08:43 -04:00
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