Logo
Explore Help
Sign In
izzy/UnrealEngineUWP
0
0
Fork 0
You've already forked UnrealEngineUWP
mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
Code Issues Packages Projects Releases Wiki Activity
Files
e1c8c294753377ae87d20cd3ec538620455d7731
UnrealEngineUWP/Engine/Source
History
sebastian nordgren e1c8c29475 Added check for ArrayIndex >= 0 in Container*PtrToValuePtrInternal, because the pointer math can access invalid memory if negative.
This isn't related to any particular bug, but while debugging I found myself confirming that this was not the case - especially since INDEX_NONE may appear to be a valid value for ArrayIndex.

#rb paul.chipchase

[CL 14774958 by sebastian nordgren in ue5-main branch]
2020-11-18 10:08:43 -04:00
..
Developer
Control Rig: Perform reroute tracing as part of the inlining pass, clean up unit tests
2020-11-18 07:48:31 -04:00
Editor
Add cancellation support for DistanceField and MeshCards async tasks
2020-11-17 20:35:26 -04:00
Programs
Moved UAT plugin building to a seperate step controlled by AutomationTool.proj, this makes the process of building addins identical for installed builds and engine builds (but we still apply seperate logic to them).
2020-11-18 08:46:54 -04:00
Runtime
Added check for ArrayIndex >= 0 in Container*PtrToValuePtrInternal, because the pointer math can access invalid memory if negative.
2020-11-18 10:08:43 -04:00
ThirdParty
IntelTBB module - Only tbbmalloc is under the arm64 folder
2020-11-17 14:35:35 -04:00
UnrealClient.Target.cs
…
UnrealEditor.Target.cs
…
UnrealGame.Target.cs
…
UnrealServer.Target.cs
…
Powered by Gitea Page: 1443ms Template: 18ms
English
English
Licenses API