Files
UnrealEngineUWP/Engine/Source/Programs/UnrealMultiUserServer/Private/UnrealMultiUserServer.cpp
Juan Canada 8b0ec1d7b0 Merging //UE4/Dev-Main@6890764 to Dev-Rendering (//UE4/Dev-Rendering)
#rnx
#rb none
#lockdown marcus.wassmer

[CL 6896096 by Juan Canada in Dev-Rendering branch]
2019-06-07 16:53:37 -04:00

25 lines
728 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#include "ConcertSettings.h"
#include "ConcertSyncServerLoop.h"
#include "RequiredProgramMainCPPInclude.h"
IMPLEMENT_APPLICATION(UnrealMultiUserServer, "UnrealMultiUserServer");
/**
* Application entry point
*
* @param ArgC Command-line argument count
* @param ArgV Argument strings
*/
INT32_MAIN_INT32_ARGC_TCHAR_ARGV()
{
FConcertSyncServerLoopInitArgs ServerLoopInitArgs;
ServerLoopInitArgs.SessionFlags = EConcertSyncSessionFlags::Default_MultiUserSession;
ServerLoopInitArgs.ServiceRole = TEXT("MultiUser");
ServerLoopInitArgs.ServiceFriendlyName = TEXT("Multi-User Editing Server");
return ConcertSyncServerLoop(ArgC, ArgV, ServerLoopInitArgs);
}