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e00a64e4f59aa4744cd0db9e0ca6e3d31bbaaba3
UnrealEngineUWP/Engine/Source/Runtime/PhysicsCore
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steven barnett 58f9a385d7 Add Probe and QueryAndProbe to ECollisionEnabled. Single shpaes or entire objects can now be marked as physics probes, meaning that they will generate constraints, contact data, and hit results, without physically responding.
[REVIEW] chris.caulfield, benn.gallagher

#ROBOMERGE-AUTHOR: steven.barnett
#ROBOMERGE-SOURCE: CL 20780284 via CL 20781025 via CL 20781737
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v970-20704180)

[CL 20784443 by steven barnett in ue5-main branch]
2022-06-22 18:59:24 -04:00
..
Private
Add Probe and QueryAndProbe to ECollisionEnabled. Single shpaes or entire objects can now be marked as physics probes, meaning that they will generate constraints, contact data, and hit results, without physically responding.
2022-06-22 18:59:24 -04:00
Public
Add Probe and QueryAndProbe to ECollisionEnabled. Single shpaes or entire objects can now be marked as physics probes, meaning that they will generate constraints, contact data, and hit results, without physically responding.
2022-06-22 18:59:24 -04:00
PhysicsCore.Build.cs
Physics interface cleanup.
2022-06-01 06:59:18 -04:00
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