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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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e00a64e4f59aa4744cd0db9e0ca6e3d31bbaaba3
UnrealEngineUWP/Engine
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ionut matasaru e00a64e4f5 [Insights] Fixed initialisation of Platform Events (context switches and sampling profiling) by adding a PostInit call to enable functionality based on enabled channels after the system is initialized.
#jira UE-157258
#rb Johan.Berg
#preflight 62b563831371af05d91e5f84
#robomerge EngineMerge

[CL 20828529 by ionut matasaru in ue5-main branch]
2022-06-27 05:22:40 -04:00
..
Binaries
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Build
ios 16, tvos 16 and metal 3.0 implementation
2022-06-27 04:12:37 -04:00
Config
Sequencer: Move SequencerBindingProxy to MovieScene module and rename as MovieSceneBindingProxy
2022-06-24 19:54:28 -04:00
Documentation
Documentation for build tools
2022-06-25 00:47:32 -04:00
Extras
TextureShare Samples - fixed missing copyright boilerplate. Horde Issue #185572
2022-06-25 23:18:23 -04:00
Platforms/Hololens
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Plugins
NavCorridor: renamed draf to taper and fixed corridor building when path locations are left ouside the corridor.
2022-06-27 04:40:03 -04:00
Programs
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Shaders
Fix shader compilation warning for CubemapTextureProperties.
2022-06-24 23:36:00 -04:00
Source
[Insights] Fixed initialisation of Platform Events (context switches and sampling profiling) by adding a PostInit call to enable functionality based on enabled channels after the system is initialized.
2022-06-27 05:22:40 -04:00
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