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-Added PrimaryPIEClientIndex setting to Editor Preferences->Level Editor->Play->Multiplayer Options->Client. -Defaults to 0 which is the first pie client window (which means it could be the server in listen-server mode where the first window is both the server and a client). -1 means no primary at all. If it is larger than the number of indices we primary the last client. Other negative settings are disallowed by the UI, but would also result in no primary. -In VRPreview the primary client will track the hmd, render in stereo, etc. The primary client's window size and position are also handled slightly differently. -This could be hooked up to more things fairly easily. VR provides a number of examples of how to do it, because it is a fairly extensive feature. Much of the time the bool cached in the WorldContext is the best option. #jira UE-153947 #review-20351483 #rb Robert.Srinivasiah Ben.Zeigler #preflight 62b63499466962cd9a367bf6 [CL 20817989 by Jeff Fisher in ue5-main branch]