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e00a64e4f59aa4744cd0db9e0ca6e3d31bbaaba3
UnrealEngineUWP/Engine/Source/Runtime/GeometryFramework
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Ryan Schmidt 36447f07ae GeometryFramework: add support for fast vertex-buffer-only updates in UDynamicMeshComponent::OnMeshObjectChanged(), if the posted change type is a vertex deformation.
#rb jimmy.andrews
#preflight 62b12cc5e0147b875347232d

[CL 20750724 by Ryan Schmidt in ue5-main branch]
2022-06-20 22:42:51 -04:00
..
Private
GeometryFramework: add support for fast vertex-buffer-only updates in UDynamicMeshComponent::OnMeshObjectChanged(), if the posted change type is a vertex deformation.
2022-06-20 22:42:51 -04:00
Public
GeometryFramework: add support for configuring color and normal overrides on BaseDynamicMeshComponent & DynamicMeshComponent. This allows the user to configure a DynamicMeshComponent to display vertex colors, group colors, or a (configurable) custom color, as well as facet normals, in the Actor properties.
2022-06-15 16:49:13 -04:00
GeometryFramework.Build.cs
…
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