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e00a64e4f59aa4744cd0db9e0ca6e3d31bbaaba3
UnrealEngineUWP/Engine/Source/Programs/UnrealBuildTool/ToolChain
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Wojciech Krywult 36c37f0fdd Modular builds: Clang: Added a toolchain variable indicating if the current target uses the modular link mode.
It's a preparation step as some platforms will require special linker switches for modular builds.

#rb none
#preflight 62b5d049ff7f5dd87eee1169
#rnx

[CL 20809658 by Wojciech Krywult in ue5-main branch]
2022-06-24 11:15:19 -04:00
..
AppleToolChain.cs
UnrealBuildTool: Move clang debug and optimization args to virtual functions
2022-06-02 13:13:59 -04:00
ClangToolChain.cs
Modular builds: Clang: Added a toolchain variable indicating if the current target uses the modular link mode.
2022-06-24 11:15:19 -04:00
ISPCToolChain.cs
Edigrating UE5 changes 18366467, 18372903, 19797267 to enable ISPC support on XSX and XB1.
2022-06-03 19:17:37 -04:00
RemoteMac.cs
UBT: Use ILogger throughout UBT, rather than legacy EpicGames.Core.Log methods. All output going forwards should use structured logging rather than String.Format style logging.
2022-05-25 19:55:37 -04:00
UEToolChain.cs
Edigrating UE5 changes 18366467, 18372903, 19797267 to enable ISPC support on XSX and XB1.
2022-06-03 19:17:37 -04:00
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