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e00a64e4f59aa4744cd0db9e0ca6e3d31bbaaba3
UnrealEngineUWP/Engine/Source/Developer/TextureFormatASTC/Private
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Dan Thompson 0c889685e3 Updating the mip packing and tiling interfaces to not require image bits. This is required to determine memory layouts for textures prior to launching texture builds.
#rb fabian.geisen
#preflight 62a90ea9943e7bb256c39717

[CL 20659876 by Dan Thompson in ue5-main branch]
2022-06-14 19:00:42 -04:00
..
TextureFormatASTC.cpp
Updating the mip packing and tiling interfaces to not require image bits. This is required to determine memory layouts for textures prior to launching texture builds.
2022-06-14 19:00:42 -04:00
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