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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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e00a64e4f59aa4744cd0db9e0ca6e3d31bbaaba3
UnrealEngineUWP/Engine/Config/Windows
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Guillaume Abadie f43cc31076 Only compile TSR's shading rejection heuristic with LDS fallback on platforms that are not guarenteed to have waveops
#rb none
#jira none
#preflight 62b472b1640f38b9dc683895

[CL 20795410 by Guillaume Abadie in ue5-main branch]
2022-06-23 11:15:46 -04:00
..
BaseWindowsEngine.ini
Expansion of logic handling external auth types, allowing for specification via function parameters and default configuration per platform.
2021-12-16 18:21:45 -05:00
DataDrivenPlatformInfo.ini
Only compile TSR's shading rejection heuristic with LDS fallback on platforms that are not guarenteed to have waveops
2022-06-23 11:15:46 -04:00
WindowsEditorPerProjectUserSettings.ini
Fix UBT configuration reading code to read the editor per project user setting from the corrected saved file location.
2022-04-25 12:47:17 -04:00
WindowsEngine.ini
Remove Geometry Shader path for point-light shadow rendering, disable point light shadows if VertexShaderLayer is not supported (at runtime).
2022-01-28 06:36:41 -05:00
WindowsGame.ini
UE5 - Remove platform
2021-08-24 19:28:38 -04:00
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