Files
UnrealEngineUWP/Engine/Source/Developer/Android/AndroidDeviceDetection/Private/AndroidDeviceDetectionModule.cpp
Ryan Vance d5aa052fe5 Copying //UE4/Dev-VR to Dev-Main (//UE4/Dev-Main) Souce CL: 4824152
#lockdown: Nick.Penwarden
#rb Integration

[CL 4824851 by Ryan Vance in Main branch]
2019-01-28 16:31:25 -05:00

798 lines
25 KiB
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
/*=============================================================================
AndroidDeviceDetectionModule.cpp: Implements the FAndroidDeviceDetectionModule class.
=============================================================================*/
#include "CoreTypes.h"
#include "HAL/UnrealMemory.h"
#include "Containers/Array.h"
#include "Containers/UnrealString.h"
#include "Containers/StringConv.h"
#include "Containers/Map.h"
#include "GenericPlatform/GenericPlatformStackWalk.h"
#include "HAL/PlatformProcess.h"
#include "Logging/LogMacros.h"
#include "HAL/FileManager.h"
#include "Misc/Parse.h"
#include "Misc/Paths.h"
#include "HAL/Runnable.h"
#include "HAL/RunnableThread.h"
#include "HAL/ThreadSafeCounter.h"
#include "Misc/ScopeLock.h"
#include "Modules/ModuleManager.h"
#include "Interfaces/IAndroidDeviceDetection.h"
#include "Interfaces/IAndroidDeviceDetectionModule.h"
#include "ITcpMessagingModule.h"
#include "PIEPreviewDeviceSpecification.h"
#include "JsonObjectConverter.h"
#include "Dom/JsonObject.h"
#include "Misc/FileHelper.h"
#include "Misc/MessageDialog.h"
#define LOCTEXT_NAMESPACE "FAndroidDeviceDetectionModule"
DEFINE_LOG_CATEGORY_STATIC(AndroidDeviceDetectionLog, Log, All);
class FAndroidDeviceDetectionRunnable : public FRunnable
{
public:
FAndroidDeviceDetectionRunnable(TMap<FString,FAndroidDeviceInfo>& InDeviceMap, FCriticalSection* InDeviceMapLock, FCriticalSection* InADBPathCheckLock) :
StopTaskCounter(0),
DeviceMap(InDeviceMap),
DeviceMapLock(InDeviceMapLock),
ADBPathCheckLock(InADBPathCheckLock),
HasADBPath(false),
ForceCheck(false)
{
TcpMessagingModule = FModuleManager::LoadModulePtr<ITcpMessagingModule>("TcpMessaging");
}
public:
// FRunnable interface.
virtual bool Init(void)
{
return true;
}
virtual void Exit(void)
{
}
virtual void Stop(void)
{
StopTaskCounter.Increment();
}
virtual uint32 Run(void)
{
int LoopCount = 10;
while (StopTaskCounter.GetValue() == 0)
{
// query every 10 seconds
if (LoopCount++ >= 10 || ForceCheck)
{
// Make sure we have an ADB path before checking
FScopeLock PathLock(ADBPathCheckLock);
if (HasADBPath)
QueryConnectedDevices();
LoopCount = 0;
ForceCheck = false;
}
FPlatformProcess::Sleep(1.0f);
}
return 0;
}
void UpdateADBPath(FString &InADBPath, FString& InGetPropCommand, bool InbGetExtensionsViaSurfaceFlinger, bool InbForLumin)
{
ADBPath = InADBPath;
GetPropCommand = InGetPropCommand;
bGetExtensionsViaSurfaceFlinger = InbGetExtensionsViaSurfaceFlinger;
bForLumin = InbForLumin;
HasADBPath = !ADBPath.IsEmpty();
// Force a check next time we go around otherwise it can take over 10sec to find devices
ForceCheck = HasADBPath;
// If we have no path then clean the existing devices out
if (!HasADBPath && DeviceMap.Num() > 0)
{
DeviceMap.Reset();
}
}
private:
bool ExecuteAdbCommand( const FString& CommandLine, FString* OutStdOut, FString* OutStdErr ) const
{
// execute the command
int32 ReturnCode;
FString DefaultError;
// make sure there's a place for error output to go if the caller specified nullptr
if (!OutStdErr)
{
OutStdErr = &DefaultError;
}
FPlatformProcess::ExecProcess(*ADBPath, *CommandLine, &ReturnCode, OutStdOut, OutStdErr);
if (ReturnCode != 0)
{
FPlatformMisc::LowLevelOutputDebugStringf(TEXT("The Android SDK command '%s' failed to run. Return code: %d, Error: %s\n"), *CommandLine, ReturnCode, **OutStdErr);
return false;
}
return true;
}
// searches for 'DPIString' and
int32 ExtractDPI(const FString& SurfaceFlingerOutput, const FString& DPIString)
{
int32 FoundDpi = INDEX_NONE;
int32 DpiIndex = SurfaceFlingerOutput.Find(DPIString);
if (DpiIndex != INDEX_NONE)
{
int32 StartIndex = INDEX_NONE;
for (int32 i = DpiIndex; i < SurfaceFlingerOutput.Len(); ++i)
{
// if we somehow hit a line break character something went wrong and no digits were found on this line
// we don't want to search the SurfaceFlinger feed so exit now
if (FChar::IsLinebreak(SurfaceFlingerOutput[i]))
{
break;
}
// search for the first digit aka the beginning of the DPI value
if (StartIndex == INDEX_NONE && FChar::IsDigit(SurfaceFlingerOutput[i]))
{
StartIndex = i;
}
// if we hit some non-numeric character extract the number and exit
else if (StartIndex != INDEX_NONE && !FChar::IsDigit(SurfaceFlingerOutput[i]))
{
FString str = SurfaceFlingerOutput.Mid(StartIndex, i - StartIndex);
FoundDpi = FCString::Atoi(*str);
break;
}
}
}
return FoundDpi;
}
// retrieve the string between 'InOutStartIndex' and the start position of the next 'Token' substring
// the white spaces of the resulting string are trimmed out at both ends
FString ExtractNextToken(int32& InOutStartIndex, const FString& SurfaceFlingerOutput, const FString& Token)
{
FString OutString;
int32 StartIndex = InOutStartIndex;
int32 EndIndex = SurfaceFlingerOutput.Find(Token, ESearchCase::IgnoreCase, ESearchDir::FromStart, StartIndex);
if (EndIndex != INDEX_NONE)
{
InOutStartIndex = EndIndex + 1;
// the index should point to the position before the token start
--EndIndex;
for (int32 i = StartIndex; i < EndIndex; ++i)
{
if (!FChar::IsWhitespace(SurfaceFlingerOutput[i]))
{
StartIndex = i;
break;
}
}
for (int32 i = EndIndex; i > StartIndex; --i)
{
if (!FChar::IsWhitespace(SurfaceFlingerOutput[i]))
{
EndIndex = i;
break;
}
}
OutString = SurfaceFlingerOutput.Mid(StartIndex, FMath::Max(0, EndIndex - StartIndex + 1));
}
return OutString;
}
void ExtractGPUInfo(FString& outGLVersion, FString& outGPUFamily, const FString& SurfaceFlingerOutput)
{
int32 FoundDpi = INDEX_NONE;
int32 LineIndex = SurfaceFlingerOutput.Find(TEXT("GLES:"));
if (LineIndex != INDEX_NONE)
{
int32 StartIndex = SurfaceFlingerOutput.Find(TEXT(":"), ESearchCase::IgnoreCase, ESearchDir::FromStart, LineIndex);
if (StartIndex != INDEX_NONE)
{
++StartIndex;
FString GPUVendorString = ExtractNextToken(StartIndex, SurfaceFlingerOutput, TEXT(","));
outGPUFamily = ExtractNextToken(StartIndex, SurfaceFlingerOutput, TEXT(","));
outGLVersion = ExtractNextToken(StartIndex, SurfaceFlingerOutput, TEXT("\n"));
}
}
}
void QueryConnectedDevices()
{
// grab the list of devices via adb
FString StdOut;
if (!ExecuteAdbCommand(TEXT("devices -l"), &StdOut, nullptr))
{
return;
}
// separate out each line
TArray<FString> DeviceStrings;
StdOut = StdOut.Replace(TEXT("\r"), TEXT("\n"));
StdOut.ParseIntoArray(DeviceStrings, TEXT("\n"), true);
// list of any existing port forwardings, filled in when we find a device we need to add.
TArray<FString> PortForwardings;
// a list containing all devices found this time, so we can remove anything not in this list
TArray<FString> CurrentlyConnectedDevices;
for (int32 StringIndex = 0; StringIndex < DeviceStrings.Num(); ++StringIndex)
{
const FString& DeviceString = DeviceStrings[StringIndex];
// skip over non-device lines
if (DeviceString.StartsWith("* ") || DeviceString.StartsWith("List "))
{
continue;
}
// grab the device serial number
int32 TabIndex;
// use either tab or space as separator
if (!DeviceString.FindChar(TCHAR('\t'), TabIndex))
{
if (!DeviceString.FindChar(TCHAR(' '), TabIndex))
{
continue;
}
}
FAndroidDeviceInfo NewDeviceInfo;
NewDeviceInfo.SerialNumber = DeviceString.Left(TabIndex);
const FString DeviceState = DeviceString.Mid(TabIndex + 1).TrimStart();
NewDeviceInfo.bAuthorizedDevice = DeviceState != TEXT("unauthorized");
if (bForLumin)
{
// 'mldb oobestaus' is deprecated. 'mldb ps' gives us similar functionality for checking device readiness to some extent.
const FString OobeCommand = FString::Printf(TEXT("-s %s ps"), *NewDeviceInfo.SerialNumber);
FString OobeStatus;
NewDeviceInfo.bAuthorizedDevice = ExecuteAdbCommand(*OobeCommand, &OobeStatus, nullptr);
if (DeviceMap.Contains(NewDeviceInfo.SerialNumber))
{
if (DeviceMap[NewDeviceInfo.SerialNumber].bAuthorizedDevice != NewDeviceInfo.bAuthorizedDevice)
{
// if this device is already in the connected list but authorization has changed, remove it.
// it will be added in the next query which will allow UI to refresh properly.
continue;
}
}
}
// add it to our list of currently connected devices
CurrentlyConnectedDevices.Add(NewDeviceInfo.SerialNumber);
// move on to next device if this one is already a known device that has either already been authorized or the authorization
// status has not changed
if (DeviceMap.Contains(NewDeviceInfo.SerialNumber) &&
(DeviceMap[NewDeviceInfo.SerialNumber].bAuthorizedDevice == NewDeviceInfo.bAuthorizedDevice))
{
continue;
}
if (!NewDeviceInfo.bAuthorizedDevice && !bForLumin)
{
//note: AndroidTargetDevice::GetName() does not fetch this value, do not rely on this
NewDeviceInfo.DeviceName = TEXT("Unauthorized - enable USB debugging");
}
else
{
// grab the Lumin/Android version
const FString AndroidVersionCommand = bForLumin ? FString::Printf(TEXT("%s ro.build.id"), *GetPropCommand) :
FString::Printf(TEXT("-s %s %s ro.build.version.release"), *NewDeviceInfo.SerialNumber, *GetPropCommand);
if (!ExecuteAdbCommand(*AndroidVersionCommand, &NewDeviceInfo.HumanAndroidVersion, nullptr))
{
continue;
}
NewDeviceInfo.HumanAndroidVersion = NewDeviceInfo.HumanAndroidVersion.Replace(TEXT("\r"), TEXT("")).Replace(TEXT("\n"), TEXT(""));
NewDeviceInfo.HumanAndroidVersion.TrimStartAndEndInline();
// grab the Android SDK version
const FString SDKVersionCommand = FString::Printf(TEXT("-s %s %s ro.build.version.sdk"), *NewDeviceInfo.SerialNumber, *GetPropCommand);
FString SDKVersionString;
if (!ExecuteAdbCommand(*SDKVersionCommand, &SDKVersionString, nullptr))
{
continue;
}
NewDeviceInfo.SDKVersion = FCString::Atoi(*SDKVersionString);
if (NewDeviceInfo.SDKVersion <= 0)
{
NewDeviceInfo.SDKVersion = INDEX_NONE;
}
if (bGetExtensionsViaSurfaceFlinger)
{
// get the GL extensions string (and a bunch of other stuff)
const FString ExtensionsCommand = FString::Printf(TEXT("-s %s shell dumpsys SurfaceFlinger"), *NewDeviceInfo.SerialNumber);
if (!ExecuteAdbCommand(*ExtensionsCommand, &NewDeviceInfo.GLESExtensions, nullptr))
{
continue;
}
// extract DPI information
int32 XDpi = ExtractDPI(NewDeviceInfo.GLESExtensions, TEXT("x-dpi"));
int32 YDpi = ExtractDPI(NewDeviceInfo.GLESExtensions, TEXT("y-dpi"));
if (XDpi != INDEX_NONE && YDpi != INDEX_NONE)
{
NewDeviceInfo.DeviceDPI = (XDpi + YDpi) / 2;
}
// extract OpenGL version and GPU family name
ExtractGPUInfo(NewDeviceInfo.OpenGLVersionString, NewDeviceInfo.GPUFamilyString, NewDeviceInfo.GLESExtensions);
}
// grab device brand
{
FString ExecCommand = FString::Printf(TEXT("-s %s %s ro.product.brand"), *NewDeviceInfo.SerialNumber, *GetPropCommand);
FString RoProductBrand;
ExecuteAdbCommand(*ExecCommand, &RoProductBrand, nullptr);
const TCHAR* Ptr = *RoProductBrand;
FParse::Line(&Ptr, NewDeviceInfo.DeviceBrand);
}
// grab screen resolution
{
FString ResolutionString;
const FString ExecCommand = FString::Printf(TEXT("-s %s shell wm size"), *NewDeviceInfo.SerialNumber);
if (ExecuteAdbCommand(*ExecCommand, &ResolutionString, nullptr))
{
bool bFoundResX = false;
int32 StartIndex = INDEX_NONE;
for (int32 Index = 0; Index < ResolutionString.Len(); ++Index)
{
if (StartIndex == INDEX_NONE && FChar::IsDigit(ResolutionString[Index]))
{
StartIndex = Index;
}
else if (StartIndex != INDEX_NONE && !FChar::IsDigit(ResolutionString[Index]))
{
FString str = ResolutionString.Mid(StartIndex, Index - StartIndex);
if (bFoundResX)
{
NewDeviceInfo.ResolutionY = FCString::Atoi(*str);
break;
}
else
{
NewDeviceInfo.ResolutionX = FCString::Atoi(*str);
bFoundResX = true;
StartIndex = INDEX_NONE;
}
}
}
}
}
// grab the GL ES version
FString GLESVersionString;
const FString GLVersionCommand = FString::Printf(TEXT("-s %s %s ro.opengles.version"), *NewDeviceInfo.SerialNumber, *GetPropCommand);
if (!ExecuteAdbCommand(*GLVersionCommand, &GLESVersionString, nullptr))
{
continue;
}
NewDeviceInfo.GLESVersion = FCString::Atoi(*GLESVersionString);
// parse the device model
FParse::Value(*DeviceString, TEXT("model:"), NewDeviceInfo.Model);
if (NewDeviceInfo.Model.IsEmpty())
{
FString ModelCommand = FString::Printf(TEXT("-s %s %s ro.product.model"), *NewDeviceInfo.SerialNumber, *GetPropCommand);
FString RoProductModel;
ExecuteAdbCommand(*ModelCommand, &RoProductModel, nullptr);
const TCHAR* Ptr = *RoProductModel;
FParse::Line(&Ptr, NewDeviceInfo.Model);
}
// parse the device name
FParse::Value(*DeviceString, TEXT("device:"), NewDeviceInfo.DeviceName);
if (NewDeviceInfo.DeviceName.IsEmpty())
{
FString DeviceCommand = FString::Printf(TEXT("-s %s %s ro.product.device"), *NewDeviceInfo.SerialNumber, *GetPropCommand);
FString RoProductDevice;
ExecuteAdbCommand(*DeviceCommand, &RoProductDevice, nullptr);
const TCHAR* Ptr = *RoProductDevice;
FParse::Line(&Ptr, NewDeviceInfo.DeviceName);
}
// establish port forwarding if we're doing messaging
if (TcpMessagingModule != nullptr)
{
// fill in the port forwarding array if needed
if (PortForwardings.Num() == 0)
{
FString ForwardList;
if (ExecuteAdbCommand(TEXT("forward --list"), &ForwardList, nullptr))
{
ForwardList = ForwardList.Replace(TEXT("\r"), TEXT("\n"));
ForwardList.ParseIntoArray(PortForwardings, TEXT("\n"), true);
}
}
// check if this device already has port forwarding enabled for message bus, eg from another editor session
for (FString& FwdString : PortForwardings)
{
const TCHAR* Ptr = *FwdString;
FString FwdSerialNumber, FwdHostPortString, FwdDevicePortString;
uint16 FwdHostPort, FwdDevicePort;
if (FParse::Token(Ptr, FwdSerialNumber, false) && FwdSerialNumber == NewDeviceInfo.SerialNumber &&
FParse::Token(Ptr, FwdHostPortString, false) && FParse::Value(*FwdHostPortString, TEXT("tcp:"), FwdHostPort) &&
FParse::Token(Ptr, FwdDevicePortString, false) && FParse::Value(*FwdDevicePortString, TEXT("tcp:"), FwdDevicePort) && FwdDevicePort == 6666)
{
NewDeviceInfo.HostMessageBusPort = FwdHostPort;
break;
}
}
// if not, setup TCP port forwarding for message bus on first available TCP port above 6666
if (NewDeviceInfo.HostMessageBusPort == 0)
{
uint16 HostMessageBusPort = 6666;
bool bFoundPort;
do
{
bFoundPort = true;
for (auto It = DeviceMap.CreateConstIterator(); It; ++It)
{
if (HostMessageBusPort == It.Value().HostMessageBusPort)
{
bFoundPort = false;
HostMessageBusPort++;
break;
}
}
} while (!bFoundPort);
FString DeviceCommand = FString::Printf(TEXT("-s %s forward tcp:%d tcp:6666"), *NewDeviceInfo.SerialNumber, HostMessageBusPort);
ExecuteAdbCommand(*DeviceCommand, nullptr, nullptr);
NewDeviceInfo.HostMessageBusPort = HostMessageBusPort;
}
TcpMessagingModule->AddOutgoingConnection(FString::Printf(TEXT("127.0.0.1:%d"), NewDeviceInfo.HostMessageBusPort));
}
}
// add the device to the map
{
FScopeLock ScopeLock(DeviceMapLock);
FAndroidDeviceInfo& SavedDeviceInfo = DeviceMap.Add(NewDeviceInfo.SerialNumber);
SavedDeviceInfo = NewDeviceInfo;
}
}
// loop through the previously connected devices list and remove any that aren't still connected from the updated DeviceMap
TArray<FString> DevicesToRemove;
for (auto It = DeviceMap.CreateConstIterator(); It; ++It)
{
if (!CurrentlyConnectedDevices.Contains(It.Key()))
{
if (TcpMessagingModule && It.Value().HostMessageBusPort != 0)
{
TcpMessagingModule->RemoveOutgoingConnection(FString::Printf(TEXT("127.0.0.1:%d"), It.Value().HostMessageBusPort));
}
DevicesToRemove.Add(It.Key());
}
}
{
// enter the critical section and remove the devices from the map
FScopeLock ScopeLock(DeviceMapLock);
for (auto It = DevicesToRemove.CreateConstIterator(); It; ++It)
{
DeviceMap.Remove(*It);
}
}
}
private:
// path to the adb command
FString ADBPath;
FString GetPropCommand;
bool bGetExtensionsViaSurfaceFlinger;
bool bForLumin;
// > 0 if we've been asked to abort work in progress at the next opportunity
FThreadSafeCounter StopTaskCounter;
TMap<FString,FAndroidDeviceInfo>& DeviceMap;
FCriticalSection* DeviceMapLock;
FCriticalSection* ADBPathCheckLock;
bool HasADBPath;
bool ForceCheck;
ITcpMessagingModule* TcpMessagingModule;
};
class FAndroidDeviceDetection : public IAndroidDeviceDetection
{
public:
FAndroidDeviceDetection()
: DetectionThread(nullptr)
, DetectionThreadRunnable(nullptr)
{
// create and fire off our device detection thread
DetectionThreadRunnable = new FAndroidDeviceDetectionRunnable(DeviceMap, &DeviceMapLock, &ADBPathCheckLock);
DetectionThread = FRunnableThread::Create(DetectionThreadRunnable, TEXT("FAndroidDeviceDetectionRunnable"));
}
virtual ~FAndroidDeviceDetection()
{
if (DetectionThreadRunnable && DetectionThread)
{
DetectionThreadRunnable->Stop();
DetectionThread->WaitForCompletion();
}
}
virtual void Initialize(const TCHAR* InSDKDirectoryEnvVar, const TCHAR* InSDKRelativeExePath, const TCHAR* InGetPropCommand, bool InbGetExtensionsViaSurfaceFlinger, bool InbForLumin = false) override
{
SDKDirEnvVar = InSDKDirectoryEnvVar;
SDKRelativeExePath = InSDKRelativeExePath;
GetPropCommand = InGetPropCommand;
bGetExtensionsViaSurfaceFlinger = InbGetExtensionsViaSurfaceFlinger;
bForLumin = InbForLumin;
UpdateADBPath();
}
virtual const TMap<FString,FAndroidDeviceInfo>& GetDeviceMap() override
{
return DeviceMap;
}
virtual FCriticalSection* GetDeviceMapLock() override
{
return &DeviceMapLock;
}
virtual FString GetADBPath() override
{
FScopeLock PathUpdateLock(&ADBPathCheckLock);
return ADBPath;
}
virtual void UpdateADBPath() override
{
FScopeLock PathUpdateLock(&ADBPathCheckLock);
FString AndroidDirectory = FPlatformMisc::GetEnvironmentVariable(*SDKDirEnvVar);
ADBPath.Empty();
#if PLATFORM_MAC || PLATFORM_LINUX
if (AndroidDirectory.Len() == 0)
{
#if PLATFORM_LINUX
// didn't find ANDROID_HOME, so parse the .bashrc file on Linux
FArchive* FileReader = IFileManager::Get().CreateFileReader(*FString("~/.bashrc"));
#else
// didn't find ANDROID_HOME, so parse the .bash_profile file on MAC
FArchive* FileReader = IFileManager::Get().CreateFileReader(*FString([@"~/.bash_profile" stringByExpandingTildeInPath]));
#endif
if (FileReader)
{
const int64 FileSize = FileReader->TotalSize();
ANSICHAR* AnsiContents = (ANSICHAR*)FMemory::Malloc(FileSize + 1);
FileReader->Serialize(AnsiContents, FileSize);
FileReader->Close();
delete FileReader;
AnsiContents[FileSize] = 0;
TArray<FString> Lines;
FString(ANSI_TO_TCHAR(AnsiContents)).ParseIntoArrayLines(Lines);
FMemory::Free(AnsiContents);
for (int32 Index = Lines.Num()-1; Index >=0; Index--)
{
if (AndroidDirectory.Len() == 0 && Lines[Index].StartsWith(FString::Printf(TEXT("export %s="), *SDKDirEnvVar)))
{
FString Directory;
Lines[Index].Split(TEXT("="), NULL, &Directory);
Directory = Directory.Replace(TEXT("\""), TEXT(""));
AndroidDirectory = Directory;
setenv(TCHAR_TO_ANSI(*SDKDirEnvVar), TCHAR_TO_ANSI(*AndroidDirectory), 1);
}
}
}
}
#endif
if (AndroidDirectory.Len() > 0)
{
ADBPath = FPaths::Combine(*AndroidDirectory, SDKRelativeExePath);
// if it doesn't exist then just clear the path as we might set it later
if (!FPaths::FileExists(*ADBPath))
{
ADBPath.Empty();
}
}
DetectionThreadRunnable->UpdateADBPath(ADBPath, GetPropCommand, bGetExtensionsViaSurfaceFlinger, bForLumin);
}
virtual void ExportDeviceProfile(const FString& OutPath, const FString& DeviceName) override
{
// instantiate an FPIEPreviewDeviceSpecifications instance and its values
FPIEPreviewDeviceSpecifications DeviceSpecs;
bool bOpenGL3x = false;
{
FScopeLock ExportLock(GetDeviceMapLock());
const FAndroidDeviceInfo* DeviceInfo = GetDeviceMap().Find(DeviceName);
if (DeviceInfo == nullptr)
{
FText TitleMessage = LOCTEXT("loc_ExportError_Title", "File export error.");
FMessageDialog::Open(EAppMsgType::Ok, EAppReturnType::Ok, LOCTEXT("loc_ExportError_Message", "Device disconnected!"), &TitleMessage);
return;
}
// generic values
DeviceSpecs.DevicePlatform = EPIEPreviewDeviceType::Android;
DeviceSpecs.ResolutionX = DeviceInfo->ResolutionX;
DeviceSpecs.ResolutionY = DeviceInfo->ResolutionY;
DeviceSpecs.ResolutionYImmersiveMode = 0;
DeviceSpecs.PPI = DeviceInfo->DeviceDPI;
DeviceSpecs.ScaleFactors = { 0.25f, 0.5f, 0.75f, 1.0f };
// Android specific values
DeviceSpecs.AndroidProperties.AndroidVersion = DeviceInfo->HumanAndroidVersion;
DeviceSpecs.AndroidProperties.DeviceModel = DeviceInfo->Model;
DeviceSpecs.AndroidProperties.DeviceMake = DeviceInfo->DeviceBrand;
DeviceSpecs.AndroidProperties.GLVersion = DeviceInfo->OpenGLVersionString;
DeviceSpecs.AndroidProperties.GPUFamily = DeviceInfo->GPUFamilyString;
DeviceSpecs.AndroidProperties.VulkanVersion = "0.0.0";
DeviceSpecs.AndroidProperties.UsingHoudini = false;
DeviceSpecs.AndroidProperties.VulkanAvailable = false;
// OpenGL ES 3.x
bOpenGL3x = DeviceInfo->OpenGLVersionString.Contains(TEXT("OpenGL ES 3"));
if (bOpenGL3x)
{
DeviceSpecs.AndroidProperties.GLES31RHIState.SupportsInstancing = true;
DeviceSpecs.AndroidProperties.GLES31RHIState.MaxTextureDimensions = 4096;
DeviceSpecs.AndroidProperties.GLES31RHIState.MaxShadowDepthBufferSizeX = 2048;
DeviceSpecs.AndroidProperties.GLES31RHIState.MaxShadowDepthBufferSizeY = 2048;
DeviceSpecs.AndroidProperties.GLES31RHIState.MaxCubeTextureDimensions = 2048;
DeviceSpecs.AndroidProperties.GLES31RHIState.SupportsRenderTargetFormat_PF_G8 = true;
DeviceSpecs.AndroidProperties.GLES31RHIState.SupportsRenderTargetFormat_PF_FloatRGBA = DeviceInfo->GLESExtensions.Contains(TEXT("GL_EXT_color_buffer_half_float"));
DeviceSpecs.AndroidProperties.GLES31RHIState.SupportsMultipleRenderTargets = true;
}
// OpenGL ES 2.0
{
DeviceSpecs.AndroidProperties.GLES2RHIState.SupportsInstancing = false;
DeviceSpecs.AndroidProperties.GLES2RHIState.MaxTextureDimensions = 2048;
DeviceSpecs.AndroidProperties.GLES2RHIState.MaxShadowDepthBufferSizeX = 1024;
DeviceSpecs.AndroidProperties.GLES2RHIState.MaxShadowDepthBufferSizeY = 1024;
DeviceSpecs.AndroidProperties.GLES2RHIState.MaxCubeTextureDimensions = 512;
DeviceSpecs.AndroidProperties.GLES2RHIState.SupportsRenderTargetFormat_PF_G8 = true;
DeviceSpecs.AndroidProperties.GLES2RHIState.SupportsRenderTargetFormat_PF_FloatRGBA = DeviceInfo->GLESExtensions.Contains(TEXT("GL_EXT_color_buffer_half_float"));
DeviceSpecs.AndroidProperties.GLES2RHIState.SupportsMultipleRenderTargets = false;
}
} // FScopeLock ExportLock released
// create a JSon object from the above structure
TSharedPtr<FJsonObject> JsonObject = FJsonObjectConverter::UStructToJsonObject<FPIEPreviewDeviceSpecifications>(DeviceSpecs);
// if device does not support OpenGL 3.x avoid exporting anything about it
if (!bOpenGL3x)
{
JsonObject->RemoveField("GLES31RHIState");
}
// remove IOS fields
JsonObject->RemoveField("IOSProperties");
// serialize the JSon object to string
FString OutputString;
TSharedRef<TJsonWriter<>> Writer = TJsonWriterFactory<>::Create(&OutputString);
FJsonSerializer::Serialize(JsonObject.ToSharedRef(), Writer);
// export file to disk
FFileHelper::SaveStringToFile(OutputString, *OutPath);
} // end of virtual void ExportDeviceProfile(...)
private:
// path to the adb command (local)
FString ADBPath;
FString SDKDirEnvVar;
FString SDKRelativeExePath;
FString GetPropCommand;
bool bGetExtensionsViaSurfaceFlinger;
bool bForLumin;
FRunnableThread* DetectionThread;
FAndroidDeviceDetectionRunnable* DetectionThreadRunnable;
TMap<FString,FAndroidDeviceInfo> DeviceMap;
FCriticalSection DeviceMapLock;
FCriticalSection ADBPathCheckLock;
};
/**
* Holds the target platform singleton.
*/
static TMap<FString, FAndroidDeviceDetection*> AndroidDeviceDetectionSingletons;
/**
* Module for detecting android devices.
*/
class FAndroidDeviceDetectionModule : public IAndroidDeviceDetectionModule
{
public:
/**
* Destructor.
*/
~FAndroidDeviceDetectionModule( )
{
for (auto It : AndroidDeviceDetectionSingletons)
{
delete It.Value;
}
AndroidDeviceDetectionSingletons.Empty();
}
virtual IAndroidDeviceDetection* GetAndroidDeviceDetection(const TCHAR* OverridePlatformName) override
{
FString Key(OverridePlatformName);
FAndroidDeviceDetection* Value = AndroidDeviceDetectionSingletons.FindRef(Key);
if (Value == nullptr)
{
Value = AndroidDeviceDetectionSingletons.Add(Key, new FAndroidDeviceDetection());
}
return Value;
}
};
#undef LOCTEXT_NAMESPACE
IMPLEMENT_MODULE( FAndroidDeviceDetectionModule, AndroidDeviceDetection);