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dfda9cee4e85ad080f4ceadff00f6c3cc0854ca2
UnrealEngineUWP/Engine/Source/Programs/Horde/Samples
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ben marsh ab80ea0a41 Horde: Add separate types for blob handles with a hash (IBlobRef) and blob handles with a hash and serialization options (IBlobRef<T>). Storing serialization options inside IBlobRef<T> implementations removes a lot of boilerplate code to pass options objects around, and ensures consistency when navigating object hierarchies.
[CL 30957772 by ben marsh in ue5-main branch]
2024-01-27 19:24:46 -05:00
..
HordeTest
Fix warnings in ModuleRules
2023-12-21 13:35:12 -05:00
RemoteClient
Horde: Add separate types for blob handles with a hash (IBlobRef) and blob handles with a hash and serialization options (IBlobRef<T>). Storing serialization options inside IBlobRef<T> implementations removes a lot of boilerplate code to pass options objects around, and ensures consistency when navigating object hierarchies.
2024-01-27 19:24:46 -05:00
RemoteWorker
Horde: Unifying C#/C++ implementations of remote execution API.
2023-07-22 14:17:04 -04:00
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