Files
UnrealEngineUWP/Engine/Source/Developer/TextureBuild/Private/TextureBuildFunction.cpp
Devin Doucette 2762172bb4 Texture: Allow DDC to select the compression method for texture build output and remove the mip size from serialized mips
#rb Zousar.Shaker
#rnx

[CL 16956295 by Devin Doucette in ue5-main branch]
2021-07-26 10:29:04 -04:00

20 KiB