Files
UnrealEngineUWP/Engine/Source/Programs/DotNETCommon/DotNETUtilities/FileReference.cs
ben marsh 95512df0b1 UBT: Add a FileReference.WriteAllBytesIfModified() method to make it easier to update files without modifying the timestamp if they don't change.
#rb none
#jira

#ROBOMERGE-SOURCE: CL 4957014 in //UE4/Release-4.22/...
#ROBOMERGE-BOT: RELEASE (Release-4.22 -> Main)

[CL 4968438 by ben marsh in Main branch]
2019-02-12 09:39:49 -05:00

21 KiB