Calling FGenericCrashContext::AddGameData(TEXT("Foo"), TEXT("Bar")) will add a key/value, which will also be sent as an analytics event from CrashReportClient (with the key name "GameData.Foo").
#rb none
[FYI] Wes.Hunt, Bob.Tellez
#ROBOMERGE-SOURCE: CL 4986525 via CL 4987702
[CL 4993491 by ben marsh in Main branch]