Files
UnrealEngineUWP/Engine/Source/Programs/CrashReportClient
ben marsh 1136069ecb Allow games to pass arbitrary key/value pairs via crash reports.
Calling FGenericCrashContext::AddGameData(TEXT("Foo"), TEXT("Bar")) will add a key/value, which will also be sent as an analytics event from CrashReportClient (with the key name "GameData.Foo").

#rb none
[FYI] Wes.Hunt, Bob.Tellez


#ROBOMERGE-SOURCE: CL 4986525 via CL 4987702

[CL 4993491 by ben marsh in Main branch]
2019-02-14 09:50:39 -05:00
..