Files
UnrealEngineUWP/Engine/Source/Programs/Enterprise/Datasmith/DatasmithSDK/DatasmithSDK.Target.cs
Marc Audy 01b7c9f4f5 Merge UE5/RES @ 15958325 to UE5/Main
This represents UE4/Main @ 15913390 and Dev-PerfTest @ 15913304

[CL 15958515 by Marc Audy in ue5-main branch]
2021-04-08 14:32:07 -04:00

101 lines
2.8 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.Collections.Generic;
public class DatasmithSDKTarget : TargetRules
{
public DatasmithSDKTarget(TargetInfo Target)
: base(Target)
{
Type = TargetType.Program;
SolutionDirectory = "Programs/Datasmith";
LaunchModuleName = "DatasmithSDK";
ExeBinariesSubFolder = "DatasmithSDK";
ExtraModuleNames.AddRange( new string[] { "DatasmithCore", "DatasmithExporter" } );
LinkType = TargetLinkType.Monolithic;
bShouldCompileAsDLL = true;
bBuildDeveloperTools = false;
bUseMallocProfiler = false;
bBuildWithEditorOnlyData = true;
bCompileAgainstEngine = false;
bCompileAgainstCoreUObject = true;
bCompileICU = false;
bUsesSlate = false;
bDisableDebugInfo = true;
bUsePDBFiles = true;
bHasExports = true;
bIsBuildingConsoleApplication = true;
if (Platform == UnrealTargetPlatform.Win64)
{
AddWindowsPostBuildSteps();
}
}
public void PostBuildCopy(string SrcPath, string DestPath)
{
PostBuildSteps.Add(string.Format("echo Copying {0} to {1}", SrcPath, DestPath));
PostBuildSteps.Add(string.Format("xcopy {0} {1} /R /Y /S", SrcPath, DestPath));
}
public void AddWindowsPostBuildSteps()
{
// Copy the documentation
PostBuildCopy(
@"$(EngineDir)\Source\Programs\Enterprise\Datasmith\DatasmithSDK\Documentation\*.*",
@"$(EngineDir)\Binaries\$(TargetPlatform)\DatasmithSDK\Documentation\"
);
// Package our public headers
PostBuildCopy(
@"$(EngineDir)\Source\Runtime\Datasmith\DatasmithCore\Public\*.h",
@"$(EngineDir)\Binaries\$(TargetPlatform)\DatasmithSDK\Public\"
);
PostBuildCopy(
@"$(EngineDir)\Source\Runtime\Datasmith\DirectLink\Public\*.h",
@"$(EngineDir)\Binaries\$(TargetPlatform)\DatasmithSDK\Public\"
);
PostBuildCopy(
@"$(EngineDir)\Source\Developer\Datasmith\DatasmithExporter\Public\*.h",
@"$(EngineDir)\Binaries\$(TargetPlatform)\DatasmithSDK\Public\"
);
// Other headers we depend on, but that are not part of our public API:
PostBuildCopy(
@"$(EngineDir)\Source\Runtime\TraceLog\Public\*.h",
@"$(EngineDir)\Binaries\$(TargetPlatform)\DatasmithSDK\Private\"
);
PostBuildCopy(
@"$(EngineDir)\Source\Runtime\TraceLog\Public\*.inl",
@"$(EngineDir)\Binaries\$(TargetPlatform)\DatasmithSDK\Private\"
);
PostBuildCopy(
@"$(EngineDir)\Source\Runtime\Messaging\Public\*.h",
@"$(EngineDir)\Binaries\$(TargetPlatform)\DatasmithSDK\Private\"
);
PostBuildCopy(
@"$(EngineDir)\Source\Runtime\Core\Public\*.h",
@"$(EngineDir)\Binaries\$(TargetPlatform)\DatasmithSDK\Private\"
);
PostBuildCopy(
@"$(EngineDir)\Source\Runtime\Core\Public\*.inl",
@"$(EngineDir)\Binaries\$(TargetPlatform)\DatasmithSDK\Private\"
);
PostBuildCopy(
@"$(EngineDir)\Source\Runtime\CoreUObject\Public\*.h",
@"$(EngineDir)\Binaries\$(TargetPlatform)\DatasmithSDK\Private\"
);
}
}