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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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df0e4cdcdcf57d2dc243581318164a87d4389708
UnrealEngineUWP/Engine
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zousar shaker df0e4cdcdc Fixing mapping of project directory during remote execution and tweaking timeout limit.
#rb none

#ROBOMERGE-SOURCE: CL 17146972 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v855-17104924)

[CL 17146974 by zousar shaker in ue5-release-engine-test branch]
2021-08-12 00:16:07 -04:00
..
Binaries
[MassSignals] Added CSV counter for signals
2021-08-11 14:32:01 -04:00
Build
render scale can be driven by actor scale
2021-08-11 12:15:59 -04:00
Config
Refactored mesh shader RHI abstraction into tiers, allowing various platforms to correctly check for optional features (like primitive attribute support)
2021-08-11 18:29:54 -04:00
Documentation
Documentation for build tools
2021-08-09 21:23:22 -04:00
Extras
PR #8232: fix fallback location check in SetupAndroid.bat (Contributed by velvet22)
2021-08-09 17:36:38 -04:00
Plugins
Chaos : CacheManager
2021-08-11 20:58:13 -04:00
Programs
DDC: Removed use of the Boot cache from the backend graphs
2021-08-06 14:29:24 -04:00
Shaders
Increased brightness of Lumen Translucency GI to better match opaque while I investigate
2021-08-11 22:22:13 -04:00
Source
Fixing mapping of project directory during remote execution and tweaking timeout limit.
2021-08-12 00:16:07 -04:00
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