Files
UnrealEngineUWP/Engine/Source/Programs/AutomationTool/AutomationTool.csproj
jonathan adamczewski 2b7b866f45 Move DotNETCommon/BuildUtilities to Shared/EpicGames.Build
Also moves DotNETCommon/Metadata.cs to Shared/Metadata.cs

#jira none
#rb tim.smith

#ROBOMERGE-SOURCE: CL 17116964 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v855-17104924)

[CL 17116977 by jonathan adamczewski in ue5-release-engine-test branch]
2021-08-10 11:09:18 -04:00

125 lines
6.8 KiB
XML

<Project>
<PropertyGroup>
<TargetFramework>netcoreapp3.1</TargetFramework>
<Configuration Condition=" '$(Configuration)' == '' ">Development</Configuration>
<OutputType>Exe</OutputType>
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
<GenerateTargetFrameworkAttribute>false</GenerateTargetFrameworkAttribute>
<Configurations>Debug;Release;Development</Configurations>
<ApplicationManifest>app.manifest</ApplicationManifest>
<RootNamespace>AutomationTool</RootNamespace>
<AssemblyName>AutomationTool</AssemblyName>
<WarningsNotAsErrors>612,618</WarningsNotAsErrors>
<OutputPath>..\..\..\Binaries\DotNET\AutomationTool</OutputPath>
<EnableDefaultItems>false</EnableDefaultItems>
<AppendRuntimeIdentifierToOutputPath>false</AppendRuntimeIdentifierToOutputPath>
<SatelliteResourceLanguages>en</SatelliteResourceLanguages> <!-- remove non english resource languages -->
<IsWindows Condition="'$([System.Runtime.InteropServices.RuntimeInformation]::IsOSPlatform($([System.Runtime.InteropServices.OSPlatform]::Windows)))' == 'true'">true</IsWindows>
<IsOSX Condition="'$([System.Runtime.InteropServices.RuntimeInformation]::IsOSPlatform($([System.Runtime.InteropServices.OSPlatform]::OSX)))' == 'true'">true</IsOSX>
<IsLinux Condition="'$([System.Runtime.InteropServices.RuntimeInformation]::IsOSPlatform($([System.Runtime.InteropServices.OSPlatform]::Linux)))' == 'true'">true</IsLinux>
<DebugType>pdbonly</DebugType>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks> <!-- required for FileMatcher support code in MSBuild subdir -->
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Development|AnyCPU' ">
<DefineConstants>$(DefineConstants);TRACE</DefineConstants>
<Optimize>true</Optimize>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DefineConstants>$(DefineConstants);TRACE</DefineConstants>
<Optimize>true</Optimize>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DefineConstants>$(DefineConstants);DEBUG;TRACE</DefineConstants>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
</PropertyGroup>
<Choose>
<When Condition="'$(IsOSX)'=='true'">
<PropertyGroup>
<!-- Set runtime identifier for osx so that it produces a app host executable (consistency with the other platforms) -->
<RuntimeIdentifier>osx-x64</RuntimeIdentifier>
</PropertyGroup>
</When>
<When Condition="'$(IsWindows)'=='true'">
<PropertyGroup>
<UseWindowsForms>true</UseWindowsForms>
</PropertyGroup>
</When>
</Choose>
<ItemGroup>
<Reference Include="Ionic.Zip.Reduced">
<HintPath>..\..\..\Binaries\DotNET\Ionic.Zip.Reduced.dll</HintPath>
<Private>true</Private>
</Reference>
<Reference Include="fastJSON">
<HintPath>..\..\..\Binaries\ThirdParty\fastJSON\netstandard2.0\fastJSON.dll</HintPath>
<Private>true</Private>
</Reference>
</ItemGroup>
<Import Project="Sdk.props" Sdk="Microsoft.NET.Sdk.WindowsDesktop" Condition="'$(IsWindows)'=='true'" />
<Import Project="Sdk.targets" Sdk="Microsoft.NET.Sdk.WindowsDesktop" Condition="'$(IsWindows)'=='true'" />
<Import Project="Sdk.props" Sdk="Microsoft.NET.Sdk" Condition="'$(IsWindows)'!='true'" />
<Import Project="Sdk.targets" Sdk="Microsoft.NET.Sdk" Condition="'$(IsWindows)'!='true'" />
<Choose>
<When Condition="'$(IsWindows)'=='true'">
<PropertyGroup>
<!-- Reset output type back to a console application as the import of WindowsDesktop sets it to a windows executable -->
<OutputType>Exe</OutputType>
</PropertyGroup>
</When>
</Choose>
<ItemGroup>
<Compile Include="..\Shared\MetaData.cs">
<Link>Properties\MetaData.cs</Link>
</Compile>
<Compile Include="CompileScriptModules.cs" />
<Compile Include="ThirdParty\MSBuild\ErrorUtilities.cs" />
<Compile Include="ThirdParty\MSBuild\ExceptionHandling.cs" />
<Compile Include="ThirdParty\MSBuild\FileMatcher.cs" />
<Compile Include="ThirdParty\MSBuild\FileSystem\FileSystems.cs" />
<Compile Include="ThirdParty\MSBuild\FileSystem\IFileSystem.cs" />
<Compile Include="ThirdParty\MSBuild\FileSystem\ManagedFileSystem.cs" />
<Compile Include="ThirdParty\MSBuild\FileSystem\MSBuildOnWindowsFileSystem.cs" />
<Compile Include="ThirdParty\MSBuild\FileSystem\NativeWin32Exception.cs" />
<Compile Include="ThirdParty\MSBuild\FileSystem\SafeFileHandle.cs" />
<Compile Include="ThirdParty\MSBuild\FileSystem\WindowsFileSystem.cs" />
<Compile Include="ThirdParty\MSBuild\FileSystem\WindowsNative.cs" />
<Compile Include="ThirdParty\MSBuild\FileUtilities.cs" />
<Compile Include="ThirdParty\MSBuild\InternalErrorException.cs" />
<Compile Include="ThirdParty\MSBuild\NativeMethodsShared.cs" />
<Compile Include="ThirdParty\MSBuild\ResourceUtilities.cs" />
<Compile Include="ThirdParty\MSBuild\ReusableStringBuilder.cs" />
<Compile Include="ThirdParty\MSBuild\Traits.cs" />
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<None Include="app.manifest">
<SubType>Designer</SubType>
</None>
<None Include="AutomationTool.csproj.References" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="Microsoft.Build" Version="16.9.0" ExcludeAssets="runtime" PrivateAssets="all" />
<PackageReference Include="Microsoft.Build.Locator" Version="1.4.1" PrivateAssets="all" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\Shared\EpicGames.Core\EpicGames.Core.csproj" PrivateAssets="all" />
<ProjectReference Include="..\Shared\EpicGames.Build\EpicGames.Build.csproj" PrivateAssets="all" />
<ProjectReference Include="..\UnrealBuildTool\UnrealBuildTool.csproj" PrivateAssets="all" />
</ItemGroup>
<ItemGroup>
<None Include="..\..\..\Build\BatchFiles\BuildUAT.bat"><Link>BatchFiles\BuildUAT.bat</Link></None>
<None Include="..\..\..\Build\BatchFiles\BuildUAT.sh"><Link>BatchFiles\BuildUAT.sh</Link></None>
<None Include="..\..\..\Build\BatchFiles\RunUAT.bat"><Link>BatchFiles\RunUAT.bat</Link></None>
<None Include="..\..\..\Build\BatchFiles\RunUAT.sh"><Link>BatchFiles\RunUAT.sh</Link></None>
<None Include="..\..\..\Build\BatchFiles\RunUAT.command"><Link>BatchFiles\RunUAT.command</Link></None>
</ItemGroup>
<!-- Reference file is generated by GenerateProjectFiles scripts (calling UnrealBuildTool). It contains a list of all project files known to UBT based on how it was run. -->
<Import Project="AutomationTool.csproj.References" Condition="Exists('AutomationTool.csproj.References') And '$(VisualStudioDir)' != '' And '$(AutomationToolProjectOnly)' == ''" />
</Project>