Files
UnrealEngineUWP/Engine/Source/Editor/VirtualTexturingEditor
yangke li 5fb9374d13 Add a Mobile friendly RVT MaterialType BaseColor_Normal_Roughness with basecolor in RT0, NormalXY and roughness in RT1, NormalZ is considered always a positive number( which is the situation for local space normal)
Add A  flag bUseLowQualityCompression to BaseColor_Normal_Roughness, which fakes compression by 16bit format(RGB565)

#rb Dmitriy.Dyomin

#ROBOMERGE-SOURCE: CL 16977982 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v838-16927207)

[CL 16977984 by yangke li in ue5-release-engine-test branch]
2021-07-27 22:07:02 -04:00
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