Files
UnrealEngineUWP/Engine/Source/Editor/SubobjectEditor/SubobjectEditor.Build.cs
ben hoffman 285a1503df Create the subobject Editor module that utilizes the new Subobject Data Interface instead of modifying subobjects directly in slate code.
#jira UE-114839
#rb phillip.kavan
#rnx
#preflight 609152aa90631e000199463e
#preflight 60919af859592e0001f41c7d

[CL 16198818 by ben hoffman in ue5-main branch]
2021-05-04 16:26:56 -04:00

47 lines
888 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
public class SubobjectEditor : ModuleRules
{
public SubobjectEditor(ReadOnlyTargetRules Target) : base(Target)
{
PublicIncludePaths.Add(Path.Combine(ModuleDirectory, "Public"));
PrivateIncludePaths.Add(Path.Combine(ModuleDirectory, "Private"));
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"SubobjectDataInterface",
"Kismet",
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"BlueprintGraph",
"Engine",
"Slate",
"SlateCore",
"EditorStyle",
"UnrealEd",
"InputCore",
"KismetWidgets",
"GameProjectGeneration",
"EditorFramework",
"GraphEditor",
"ToolMenus",
}
);
if(Target.bWithLiveCoding)
{
PrivateIncludePathModuleNames.Add("LiveCoding");
}
}
}