Files
UnrealEngineUWP/Engine/Source/Editor/AssetPlacementEdMode
jamie dale 0dc33a03dc Cleaned up some code now that FTypedElementList has a well defined lifetime
- Added FTypedElementListConstRef overloads of SelectElements, DeselectElements, and SetSelection in UTypedElementSelectionSet.
 - Added FTypedElementListConstRef overload of Append in FTypedElementList.
 - Removed the TSet<FTypedElementHandle> overload of GetElementHandlesInRect in FViewport.
 - Updated UPlacementBrushToolBase::GetElementsInBrushRadius to return/use a FTypedElementListRef, and updated UPlacementModeLassoSelectTool and UPlacementModeEraseTool accordingly.
 - Updated FoliageElementUtil::FoliageInstanceElementsEnabled to only return true if static mesh instance elements are also enabled.

#rb Brooke.Hubert
#preflight 60edb2d6ef22fa0001705b18

#ROBOMERGE-SOURCE: CL 16839075 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935)

[CL 16839081 by jamie dale in ue5-release-engine-test branch]
2021-07-13 13:10:58 -04:00
..