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- Add CVar (r.Vulkan.Allow64bitShaderAtomics) to forcefully disable 64bit image atomics. Currently defaults to 0 (until other components are in). - Check driver version for Vulkan on NVIDIA, a fix was added for the 64bit image atomics that is required for Nanite. (currently Windows only, Linux TBD) #rb Rolando.Caloca [FYI] mihnea.balta,dmitriy.dyomin,brandon.schaefer #ROBOMERGE-SOURCE: CL 16982971 in //UE5/Main/... #ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v838-16927207) [CL 16982990 by jeannoe morissette in ue5-release-engine-test branch]