Files
UnrealEngineUWP/Engine/Source/Developer/DesktopPlatform/DesktopPlatform.Build.cs
zousar shaker acc47afb6d Add build worker discovery mechanism using target receipt files.
#rb matt.peters

#ROBOMERGE-SOURCE: CL 16917716 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935)

[CL 16917884 by zousar shaker in ue5-release-engine-test branch]
2021-07-21 19:12:13 -04:00

39 lines
767 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class DesktopPlatform : ModuleRules
{
public DesktopPlatform(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePaths.Add("Developer/DesktopPlatform/Private");
PrivateIncludePathModuleNames.Add("DerivedDataCache");
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"ApplicationCore",
"Json",
}
);
if (Target.IsInPlatformGroup(UnrealPlatformGroup.Linux))
{
PrivateIncludePathModuleNames.AddRange(
new string[] {
"SlateFileDialogs",
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"SlateFileDialogs",
}
);
AddEngineThirdPartyPrivateStaticDependencies(Target, "SDL2");
}
}
}