Files
UnrealEngineUWP/Engine/Source/Developer/AudioFormatBink
dan thompson 52f17b8039 Bink Audio support for >48khz. Well... support in that they play, however Bink Audio (like most perceptual codecs) don't bother to send such high frequencies, so I add a warning to resample down prior to encoding. It's just a waste of performance.
This looks like a large change but the relevant change is binka_ue_file_header.h. Then rebuilt libs, and a bunch of source changes that never made it over in the initial checkin.

#jira UE-119962
#preflight 60fb20bc391d460001ff28a5

#ROBOMERGE-SOURCE: CL 16942270 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v838-16927207)

[CL 16942289 by dan thompson in ue5-release-engine-test branch]
2021-07-23 17:32:58 -04:00
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