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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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UnrealEngineUWP/Engine/Shaders
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daniel wright b849410d45 Increased brightness of Lumen Translucency GI to better match opaque while I investigate
#preflight 611478d1f19b37000106799c

#ROBOMERGE-SOURCE: CL 17146353 via CL 17146357
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v855-17104924)

[CL 17146360 by daniel wright in ue5-release-engine-test branch]
2021-08-11 22:22:13 -04:00
..
Private
Increased brightness of Lumen Translucency GI to better match opaque while I investigate
2021-08-11 22:22:13 -04:00
Public
Refactored mesh shader RHI abstraction into tiers, allowing various platforms to correctly check for optional features (like primitive attribute support)
2021-08-11 18:29:54 -04:00
Shared
Adds support for 'ray tracing far field'. These are primitives flagged as far field with an instance mask and are intended to be used to fill out ray traced contributions in the distance.
2021-08-04 16:01:51 -04:00
StandaloneRenderer
Merge CEF version 84.0.4147 from the //Portal branch directly into the //UE5/EA branch
2021-03-09 01:37:10 -04:00
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