Logo
Explore Help
Sign In
izzy/UnrealEngineUWP
0
0
Fork 0
You've already forked UnrealEngineUWP
mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
Code Issues Packages Projects Releases Wiki Activity
Files
df0e4cdcdcf57d2dc243581318164a87d4389708
UnrealEngineUWP/Engine/Config/IOS
History
wei liu 553f4d5305 1. Use G8 format for mobile GTAO on Vulkan.
2. Enable mobile AO and PPR on highend mobile devices

#jira UE-119101
#8178

#rb Dmitriy.Dyomin

#ROBOMERGE-SOURCE: CL 16906590 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935)

[CL 16906591 by wei liu in ue5-release-engine-test branch]
2021-07-21 03:45:31 -04:00
..
BaseIOSEngine.ini
Merging using //UE5/Main_to_//UE5/Release-Engine-Staging @14384769
2020-09-24 00:43:27 -04:00
BaseIOSGame.ini
rename PakFileCompressionFormats to PackageCompressionFormat so that existing DefaultGame.ini files with "PakFileCompressionFormats=" don't override the new BaseGame.ini setting of Oodle
2021-04-20 10:14:26 -04:00
DataDrivenPlatformInfo.ini
Added per platform setting to toggle distance field support. If it's disabled then no distance data will be cooked and distance fields will be disabled on the target platform.
2021-07-12 11:23:28 -04:00
IOSEngine.ini
Replaces old grain jitter with a proper FilmGrain using tiled repeated texture.
2021-07-12 09:11:35 -04:00
IOSGame.ini
Copying //UE4/Dev-RenderPlat-Staging@11388153 to //UE4/Main
2020-02-12 13:27:19 -05:00
IOSScalability.ini
1. Use G8 format for mobile GTAO on Vulkan.
2021-07-21 03:45:31 -04:00
Powered by Gitea Page: 867ms Template: 22ms
English
English
Licenses API