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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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deeafb033b5be6f91e34b38f144c96bb783e8dfe
UnrealEngineUWP/Engine/Source/Runtime/RenderCore
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michael trepka d0c1d6080e Changed the thread priority for FCompilePipelineStateTask on Mac to AnyBackgroundThreadNormalTask and reverted the default batch size for the fast mode to 50. Thanks to this we don't starve the game thread as much as before without sacrificing the load times.
#rb Richard.Wallis

#ROBOMERGE-OWNER: ryan.vance
#ROBOMERGE-AUTHOR: michael.trepka
#ROBOMERGE-SOURCE: CL 5669899 via CL 5669900 via CL 5669901 via CL 5669902 via CL 5671912 via CL 5671998
#ROBOMERGE-BOT: DEVVR (Main -> Dev-VR)

[CL 5674533 by michael trepka in Dev-VR branch]
2019-04-01 17:06:01 -04:00
..
Private
Changed the thread priority for FCompilePipelineStateTask on Mac to AnyBackgroundThreadNormalTask and reverted the default batch size for the fast mode to 50. Thanks to this we don't starve the game thread as much as before without sacrificing the load times.
2019-04-01 17:06:01 -04:00
Public
Speculative fix for macOS client builds crashing on launch due to bad PSO cache file. Don't write to PSO cache file while the Engine is shutting down - auto saves should have kept the file upto date.
2019-04-01 09:42:00 -04:00
RenderCore.Build.cs
Merging //UE4/Dev-Main to Dev-VR (//UE4/Dev-VR)
2019-01-17 18:54:05 -05:00
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