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deaeece3bc52bddee71a9319fdd358b85431287f
UnrealEngineUWP/Engine/Source/Runtime/UMG
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Nick Darnell 35045ac11f UMG - Continuing to work on the invalidation panel, there's now a caching mechanism it uses to allow aspects of the hit testing to be recreated every frame. Additionally, started working on a test suite for it in the Slate Viewer. A simple proof of concept of invalidating a hit testable control can be seen on button.
#codereview nick.atamas, matt.Kuhlenschmidt, justin.Sargent

[CL 2612788 by Nick Darnell in Main branch]
2015-07-07 15:50:03 -04:00
..
Private
UMG - Continuing to work on the invalidation panel, there's now a caching mechanism it uses to allow aspects of the hit testing to be recreated every frame. Additionally, started working on a test suite for it in the Slate Viewer. A simple proof of concept of invalidating a hit testable control can be seen on button.
2015-07-07 15:50:03 -04:00
Public
UMG - Continuing to work on the invalidation panel, there's now a caching mechanism it uses to allow aspects of the hit testing to be recreated every frame. Additionally, started working on a test suite for it in the Slate Viewer. A simple proof of concept of invalidating a hit testable control can be seen on button.
2015-07-07 15:50:03 -04:00
UMG.Build.cs
MovieScene: Renamed module; reorganized files.
2015-06-23 12:47:53 -04:00
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