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UnrealEngineUWP
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deaeece3bc52bddee71a9319fdd358b85431287f
UnrealEngineUWP
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Engine
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Source
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Programs
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AutomationTool
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Scripts
History
bruce nesbit
2393775b56
Added support for shared packs to builder
...
#codereview ben.marsh [CL 2613710 by bruce nesbit in Main branch]
2015-07-08 12:53:50 -04:00
..
Properties
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AnalyzeThirdPartyLibs.Automation.cs
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ArchiveCommand.Automation.cs
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AutomationScripts.Automation.csproj
UEB-260 - Break AutomationTool into AutomationUtils that all automation projects depend on, and AutomationTool, which essentially only contains the startup code.
2015-06-30 11:40:05 -04:00
BlameKeyword.Automation.cs
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BuildCommonTools.Automation.cs
Button added under File -> Package Project for zipping up the project. Allows you to choose desired location. Filters applied to zip only necessary information.
2015-07-02 17:08:22 -04:00
BuildCookRun.Automation.cs
removed the need for BlankProject from UAT unless you use the foreign option
2015-06-11 15:58:47 -04:00
BuildDocumentation.Automation.cs
Move all GUBP legacy state variables into GUBPBranchConfig.
2015-07-08 08:05:50 -04:00
BuildPluginCommand.Automation.cs
Always enable installed plugins by default, but update your project file with references to them on startup (so other users opening the project will be able to find it on the marketplace).
2015-05-27 12:56:05 -04:00
BuildProjectCommand.Automation.cs
content-only tool chain changes
2015-02-27 16:10:22 -05:00
BuildThirdPartyLibs.Automation.cs
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CodeSurgery.Automation.cs
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CookCommand.Automation.cs
Added support for multiprocess cooking into unreal frontend.
2015-07-06 10:03:34 -04:00
CopyBuildToStagingDirectory.Automation.cs
Only generate obsolete manifests when deploying. Don't want to attempt to retreive manifests when there are no devices
2015-07-07 15:08:08 -04:00
DeployCommand.Automation.cs
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FixupRedirects.Automation.cs
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GenerateDSYM.Automation.cs
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IPhonePackager.Automation.cs
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LauncherLocalization.Automation.cs
Merging using UE4-To-UE4-LauncherDev
2015-05-05 11:26:34 -04:00
ListMobileDevices.Automation.cs
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Localisation.Automation.cs
Removed execution of translated word counts calculator for UDN files from the localization automation script for UE4.
2015-06-09 17:04:19 -04:00
MegaXGE.Automation.cs
Add a command line option to use parallel executor.
2015-06-02 10:40:24 -04:00
PackageCommand.Automation.cs
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RocketBuild.Automation.cs
Added support for shared packs to builder
2015-07-08 12:53:50 -04:00
RunProjectCommand.Automation.cs
UEB-260 - Break AutomationTool into AutomationUtils that all automation projects depend on, and AutomationTool, which essentially only contains the startup code.
2015-06-30 11:40:05 -04:00
Tests.Automation.cs
Separate temp storage into its own class, rather than being part of CommandUtils.
2015-06-23 15:31:37 -04:00
TestSnippet.Automation.cs
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UAT.proj
Parallelization of UAT startup tasks using MSBuild - NOTE: parallelization only works on Windows platforms. Mac uses xbuild, which is the MSBuild equivalent on Mac. XBuild does not perform parallel processing.
2015-05-22 12:16:46 -04:00
UE4BuildUtils.cs
UAT: Remove temporary requirement that building BuildPatchTool forced a build of UHT.
2015-05-28 08:00:11 -04:00
UnrealSync.Automation.cs
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UpdateLocalVersion.Automation.cs
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XGE_UBT_Profile.xml
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