Files
UnrealEngineUWP/Engine/Source/Runtime/Core/Private/FileCache
jeremy moore 6d29b32a60 Use a map to store the transient per line info in the FileCache.
Saves memory compared to allocating arrays for all lines.
#rb ben.ingram

#ROBOMERGE-SOURCE: CL 16680895 via CL 16680907
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v835-16672529)

[CL 16680918 by jeremy moore in ue5-release-engine-test branch]
2021-06-15 18:11:04 -04:00
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