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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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dd72ffe26ceecacd2c6a78c813ca7b0e46eeeaaf
UnrealEngineUWP/Engine/Source/Editor/UnrealEd
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dan smith fe6e821dd4 Fixed [at]oaram typo (should be [at]param) in various files
#rnx

[CL 28698745 by dan smith in ue5-main branch]
2023-10-11 22:54:35 -04:00
..
Classes
Fixed [at]oaram typo (should be [at]param) in various files
2023-10-11 22:54:35 -04:00
Internal
Several changes to property panel diff code to make it usable in other situations (like the upcoming property bag fixup tool)
2023-09-26 13:57:52 -04:00
Private
Add directionality to node corruption detection - time moves forward and people appreciate it when you remember that. Also fix a localization key collision
2023-10-11 22:45:07 -04:00
Public
Add directionality to node corruption detection - time moves forward and people appreciate it when you remember that. Also fix a localization key collision
2023-10-11 22:45:07 -04:00
UnrealEd.Build.cs
Add a new k-DOP fitting algorithm to GeometryCore and swap it in to GeomFitUtils so it will be used by the Static Mesh Editor.
2023-09-20 14:46:30 -04:00
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