Files
UnrealEngineUWP/Engine/Source
yuriy odonnell dd72ffe26c ShaderMinifier - Optimize BuildLineBreakMap, SkipUntilNonIdentifierCharacter, ExtractIdentifiers and few other bits
* Generate line directive map during parsing
* Use xxhash instead of cityhash
* Avoid FStringView operator [] in ExtractIdentifiers
* Use TArray Reset instead of Empty where appropriate
* Vectorize SkipUntilNonIdentifierCharacter
* Vectorize ExtractBlock
* Vectorize line ending search
* Use FString directly instead of FStringBuilderBase for the final output to avoid a copy

#rb christopher.waters
#rb jason.hoerner

[CL 28699609 by yuriy odonnell in ue5-main branch]
2023-10-11 23:32:28 -04:00
..
2023-10-11 19:44:46 -04:00
2023-10-11 23:18:41 -04:00