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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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dd72ffe26ceecacd2c6a78c813ca7b0e46eeeaaf
UnrealEngineUWP/Engine/Source/Developer/Apple/MetalShaderFormat/Private
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christopher waters 6797229f23 Moving more platforms to use ShaderParameterParser in the compile step.
#rb Jason.Nadro
#jira UE-197328

[CL 28655234 by christopher waters in ue5-main branch]
2023-10-11 03:20:39 -04:00
..
MetalBackend.h
…
MetalDerivedData.cpp
Change Texture2DArray's to flatten by texture name instead of using shader names.
2023-09-13 05:09:45 -04:00
MetalDerivedData.h
[shaders] metal shader format: enable minifier and migrate to independent preprocessing API
2023-09-06 09:24:57 -04:00
MetalShaderCompiler.cpp
Moving more platforms to use ShaderParameterParser in the compile step.
2023-10-11 03:20:39 -04:00
MetalShaderFormat.cpp
Moving more platforms to use ShaderParameterParser in the compile step.
2023-10-11 03:20:39 -04:00
MetalShaderFormat.h
[shaders] metal shader format: enable minifier and migrate to independent preprocessing API
2023-09-06 09:24:57 -04:00
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