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izzy/UnrealEngineUWP
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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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dd691757ff8bf47513bbe5f5fbdb17ae730388d0
UnrealEngineUWP/Engine
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mickael gilabert dd691757ff Disable ASAN global variable check in vctoolchain when using clang compiler. This can lead to false / positive with ASan mixing types of different size in its shadow space
(for instance, null character being shared for char and wchar_t but having different sizes (1 for char and 2 for wchar_t))

[REVIEW] [at]ben.woodhouse
#rnx
#rb ben.woodhouse

[CL 35467128 by mickael gilabert in ue5-main branch]
2024-08-12 16:54:18 -04:00
..
Binaries
…
Build
- Add a default niagara system
2024-08-12 16:27:29 -04:00
Config
Try turning new Linux toolchain back on now that compressed debug sections are removed
2024-08-12 11:17:47 -04:00
Documentation
Documentation for build tools
2024-08-09 01:01:24 -04:00
Extras
Renamed .p4ignore files to .p4ignore.txt to match the convention we use.
2024-08-12 13:09:35 -04:00
Platforms/VisionOS
…
Plugins
Add support for hotfixing GFP config contents
2024-08-12 16:53:48 -04:00
Programs
Try turning new Linux toolchain back on now that compressed debug sections are removed
2024-08-12 11:17:47 -04:00
Shaders
SMRT/VSM refactoring and cleanup
2024-08-12 16:30:48 -04:00
Source
Disable ASAN global variable check in vctoolchain when using clang compiler. This can lead to false / positive with ASan mixing types of different size in its shadow space
2024-08-12 16:54:18 -04:00
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