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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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dd4331aae0f43ecea632f4fe29d508cd9dbccc7e
UnrealEngineUWP/Engine/Source/Developer/VulkanShaderFormat/Private
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rolando caloca 195ec97b8d UE4.22 - Modify SPIR-V shader entry point name so it can be found easily while debugging (like Metal)
#rb none
#rnx
#jira UE-70676

#ROBOMERGE-OWNER: ryan.vance
#ROBOMERGE-AUTHOR: rolando.caloca
#ROBOMERGE-SOURCE: CL 5271453 in //UE4/Release-4.22/... via CL 5271454
#ROBOMERGE-BOT: DEVVR (Main -> Dev-VR)

[CL 5274319 by rolando caloca in Dev-VR branch]
2019-03-01 21:00:19 -05:00
..
GLSLOptimizer.tps
TPS audit for 4.18
2017-10-09 19:28:17 -04:00
VulkanBackend.cpp
UE4.22 - Modify SPIR-V shader entry point name so it can be found easily while debugging (like Metal)
2019-03-01 21:00:19 -05:00
VulkanBackend.h
Merging //UE4/Dev-Main to Dev-VR (//UE4/Dev-VR)
2019-01-17 18:54:05 -05:00
VulkanGlslangBridge.cpp
UE4.22 - Modify SPIR-V shader entry point name so it can be found easily while debugging (like Metal)
2019-03-01 21:00:19 -05:00
VulkanShaderCompiler.cpp
UE4.22 - Modify SPIR-V shader entry point name so it can be found easily while debugging (like Metal)
2019-03-01 21:00:19 -05:00
VulkanShaderFormat.cpp
UE4.22 - Modify SPIR-V shader entry point name so it can be found easily while debugging (like Metal)
2019-03-01 21:00:19 -05:00
VulkanShaderFormat.h
UE4.22 - Modify SPIR-V shader entry point name so it can be found easily while debugging (like Metal)
2019-03-01 21:00:19 -05:00
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